![]() ![]() ( NOTE: This patch is ALREADY implemented into main Redux, it was simply added for archival purposes). “Fixed Tourian Unlocked Doors.ips”: Makes it so that the Tourian doors now let you go back to Crateria normally.The shoulder pads are only enabled when the Varia or Gravity suits are acquired or toggled on. “Dual Suit (Proper Power Suit).ips”: Gives Samus an entirely different set of graphics for her Power Suit form, to match the Power Suit design and form seen in other Metroid games.“Default X-Ray.ips”: Change the X-Ray Visor width to that of the original Super Metroid.“Death Censor.ips”: From Project Base 0.7.3, censors the death animations of Samus upon game over.NOTE: This breaks a few title screen demos. “Classic Booster.ips”: From Project Base 0.7.3, restores the speed at which the shinespark is activated to be the same as vanilla Super Metroid.(Entrances, colour-coded doors, item circles/dots, etc). Combined DC’s Map Patch with Scyzer’s Item Circles code to create a meticulously completely revamped Map system to be more in-line or similar to what is seen in both Zero Mission / Fusion. ![]() Main items like beams, suits, and the first main Missile/Super Missile/Power Bomb items still play the long-normal fanfare (similar to Zero Mission / Fusion) Fanfare music for normal expansion tanks (Missiles, Super Missiles, Power Bombs, Energy and Reserve Tanks) now use a special SFX when grabbed which is shorter, to allow for a more fluid play session.Power Bombs reveal hidden tiles (like in Zero Mission / Fusion).They now refill your entire weapons’ stack (Missiles, Super Missiles, Power Bombs) upon touching them with the message “Weapons Reload Completed.” (similar to Zero Mission / Fusion) Missile Stations have now been changed to Recharge Stations.Elevator Speed has been increased to double the speed of the original in Super Metroid.Crystal Flash is still enabled like in the original game. ![]()
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